2016年12月29日 星期四

簡易賭盤

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour
{
    Text mytxt;
    Text mytxt1;
    Text ctxt;
    Text ctxt1;
    Text ctxt2;
    Text c1txt;
    Text c2txt;
    Text c3txt;
    Text img;
    Text img1;
    Text img2;
    int Mmoney = 0;
    int cmoney1 = 0;
    int cmoney2 = 0;
    int cmoney3 = 0;
    // Use this for initialization
    void Start()
    {
        Mmoney = 138;
        mytxt = GameObject.Find("Canvas/Panel/Button/Text").GetComponent<Text>();
        mytxt1 = GameObject.Find("Canvas/Panel/Button (1)/Text").GetComponent<Text>();
        ctxt = GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
        ctxt1 = GameObject.Find("Canvas/Panel/Text (1)").GetComponent<Text>();
        ctxt2 = GameObject.Find("Canvas/Panel/Text (2)").GetComponent<Text>();
        c1txt = GameObject.Find("Canvas/Panel/Button (2)/Text").GetComponent<Text>();
        c2txt = GameObject.Find("Canvas/Panel/Button (3)/Text").GetComponent<Text>();
        c3txt = GameObject.Find("Canvas/Panel/Button (4)/Text").GetComponent<Text>();
        img = GameObject.Find("Canvas/Panel/Image/Text").GetComponent<Text>();
        img1 = GameObject.Find("Canvas/Panel/Image (1)/Text").GetComponent<Text>();
        img2 = GameObject.Find("Canvas/Panel/Image (2)/Text").GetComponent<Text>();
    }

    // Update is called once per frame
    void Update()
    {
        mytxt.text = Mmoney.ToString();
        c1txt.text = cmoney1.ToString();
        c2txt.text = cmoney2.ToString();
        c3txt.text = cmoney3.ToString();
    }
    public void myfun()
    {
        Mmoney = Mmoney + 1;

    }
    public void mygame()
    {
        int rnum;
        rnum = Random.Range(0, 3);
        mytxt1.text = rnum.ToString();
        if (rnum == 0)
        {
            ctxt.text = "1";
            ctxt1.text = "0";
            ctxt2.text = "0";
            cmoney1 = cmoney1 * 2;
            cmoney2 = 0;
            cmoney3 = 0;
            Mmoney = Mmoney + cmoney1;
            cmoney1 = 0;
            Image img = GameObject.Find("Image").GetComponent<Image>();
            img.color = new Color(1.0F, 0.0F, 0.0F, 1.0F);
            Image img1 = GameObject.Find("Image (1)").GetComponent<Image>();
            img1.color = new Color(0.0F, 0.0F, 0.0F, 1.0F);
            Image img2 = GameObject.Find("Image (2)").GetComponent<Image>();
            img2.color = new Color(0.0F, 0.0F, 0.0F, 1.0F);
        }
        if (rnum == 1)
        {
            ctxt.text = "0";
            ctxt1.text = "1";
            ctxt2.text = "0";
            cmoney2 = cmoney2 * 2;
            cmoney1 = 0;
            cmoney3 = 0;
            Mmoney = Mmoney + cmoney2;
            cmoney2 = 0;
            Image img = GameObject.Find("Image").GetComponent<Image>();
            img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F);
            Image img1 = GameObject.Find("Image (1)").GetComponent<Image>();
            img1.color = new Color(1.0F, 0.0F, 0.0F, 1.0F);
            Image img2 = GameObject.Find("Image (2)").GetComponent<Image>();
            img2.color = new Color(0.0F, 0.0F, 0.0F, 1.0F);

        }
        if (rnum == 2)
        {
            ctxt.text = "0";
            ctxt1.text = "0";
            ctxt2.text = "1";
            cmoney3 = cmoney3 * 2;
            cmoney1 = 0;
            cmoney2 = 0;
            Mmoney = Mmoney + cmoney3;
            cmoney3 = 0;
            Image img = GameObject.Find("Image").GetComponent<Image>();
            img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F);
            Image img1 = GameObject.Find("Image (1)").GetComponent<Image>();
            img1.color = new Color(0.0F, 0.0F, 0.0F, 1.0F);
            Image img2 = GameObject.Find("Image (2)").GetComponent<Image>();
            img2.color = new Color(1.0F, 0.0F, 0.0F, 1.0F);

        }

    }
    public void c1()
    {
        cmoney1 = cmoney1 + 1;

        Mmoney = Mmoney - 1;

    }
    public void c2()
    {
        cmoney2 = cmoney2 + 1;

        Mmoney = Mmoney - 1;
    }
    public void c3()
    {
        cmoney3 = cmoney3 + 1;

        Mmoney = Mmoney - 1;
    }


}

2016年11月17日 星期四


using UnityEngine;
using System.Collections;

public class NewBehaviourScript : MonoBehaviour {

Vector3[] T= new Vector3[4];
// Use this for initialization
void Start () {
T[0]=new Vector3(4f,-6.161964e-17f,3f);
T[1]=new Vector3(-4f,-6.161964e-17f,3f);
T[2]=new Vector3(-4f,-6.161964e-17f,-4f);
T[3]=new Vector3(4f,-6.161964e-17f,-4f);

}
int aa=0;

// Update is called once per frame
void Update () {
transform.position = Vector3.MoveTowards (transform.position, T [aa], 10 * Time.deltaTime);
if (transform.position == T [aa])
aa = (aa + 1) % 4;


}
}

2016年11月10日 星期四


using UnityEngine;
using System.Collections;

public class Player : MonoBehaviour {
public GameObject obj_Player;
// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update ()
{

obj_Player = GameObject.Find("Sphere");
if (Input.GetKeyDown (KeyCode.A)) {
obj_Player.transform.position += new Vector3 (-0.1f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.D)) {
obj_Player.transform.position += new Vector3 (0.1f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.W)) {
obj_Player.transform.position += new Vector3 (0, 0, 0.1f);
} else if (Input.GetKeyDown (KeyCode.S)) {
obj_Player.transform.position += new Vector3 (0, 0, -0.1f);
}
}
}

using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class slider : MonoBehaviour {
public void a()
{
float rnum = 0;
rnum = GameObject.Find ("Slider").GetComponent<Slider> ().value;
Text mytext = GameObject.Find ("Text").GetComponent<Text> ();
mytext.text = rnum.ToString ();
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color (1.0F,0.0F,0.0F,rnum);
float gnum = 0;
gnum = GameObject.Find ("Slider2").GetComponent<Slider> ().value;
Text mytext1= GameObject.Find ("Text2").GetComponent<Text> ();
mytext1.text = gnum.ToString ();
Image img1= GameObject.Find ("Image2").GetComponent<Image> ();
img1.color = new Color (0.0F,1.0F,0.0F,gnum);
float bnum = 0;
bnum = GameObject.Find ("Slider3").GetComponent<Slider> ().value;
Text mytext2 = GameObject.Find ("Text3").GetComponent<Text> ();
mytext2.text = bnum.ToString ();
Image img2= GameObject.Find ("Image3").GetComponent<Image> ();
img2.color = new Color (0.0F,0.0F,1.0F,bnum);
Image img3 = GameObject.Find ("Image4").GetComponent<Image> ();
float r=rnum, g=gnum, b=bnum;
img3.color = new Color (r, g, b);

}
// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {

}
}

using UnityEngine;
using System.Collections;

public class Player : MonoBehaviour {
        public GameObject obj_Player;
        // Use this for initialization
        void Start () {
        
        }
        
        // Update is called once per frame
        void Update ()
        {
                
                obj_Player = GameObject.Find("Sphere");
                if (Input.GetKeyDown (KeyCode.A)) {
                        obj_Player.transform.position += new Vector3 (-0.1f, 0, 0);
                } else if (Input.GetKeyDown (KeyCode.D)) {
                        obj_Player.transform.position += new Vector3 (0.1f, 0, 0);
                } else if (Input.GetKeyDown (KeyCode.W)) {
                        obj_Player.transform.position += new Vector3 (0, 0, 0.1f);
                } else if (Input.GetKeyDown (KeyCode.S)) {
                        obj_Player.transform.position += new Vector3 (0, 0, -0.1f);
                }
        }

}

2016年10月6日 星期四



using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour {
// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {

}
public void myfun()
{
int num = Random.Range(1,4);
Text mytxt = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text> ();
mytxt.text = num.ToString ();
Image Imgy = GameObject.Find ("Canvas/Panel/Image").GetComponent<Image>();
Imgy.sprite=Resources.Load<Sprite>("Image/"+num) as Sprite;



}
}


10/7